
This week I played Battle Chess on the NES for the first time since a vaguely remembered day from my childhood. I'm tempted to say that this game has not aged well, but the truth is that it was never very good to begin with. Battle Chess is based on a basic idea - Chess could be more fun if, like in the famous scene from Star Wars, the pieces killed each other after you finished your moves. Each attacker-defender combination has a "fight" animation that lets you watch your Pawns get jabbed by other Pawns, and watch as your Rook transforms into a golem and squashes your opponent's Knight. The animation's are okay, although obviously a gimmick. With this change alone, the age-old game of chess might have been slightly improved; at the very least, the novelty of the death scenes might have made for a few rounds of entertainment.
Notice, I said "might." It's shocking how boring Battle Chess can be. Each piece walks across the board in the slowest way possible. If you move your Knight, and any pieces are in its way, it will pause while they walk out of its path. The game's title screen offers no options and dumps the player directly into round 1 of a game of Chess - players with an instruction manual, of course, will discover that the Select button allows them to select AI and multiplayer options.
Still, you'd think that one of the first games in the world to be computerized would be easy to make enjoyable in digital form. It makes one wonder why we bother playing computerized versions of games we can already play in real life - Chess, capture-the-flag, baseball, fetch with a pet dog - but this question has many answers. I'm sure many players who enjoy baseball video games might find a game of "real" baseball too inaccessible or difficult to enjoy. Continuing with that example, "real" baseball requires a field, more than a handful of players (eighteen if you're a stickler), and specialized equipment. Video game baseball can be played alone or with complete strangers that are in their own living rooms, and it can be played using the same equipment as video game Chess and video game capture-the-flag.
Please take not that I'm not arguing "video game baseball is better than baseball." A statement like that might turn my family against me, and even so much as comparing the two experiences would be a vast oversimplification of the nature of each game. Every example I offered above has a counter-example - to a group of kids growing up on the same block, a bat, ball, and backyard are much cheaper and "more accessible" than a console, TV, and Internet connection. My father had my whole childhood to teach me to play baseball (and bless him, he tried), but it would probably take me the rest of my life to explain an Xbox 360 controller to him.
To me, it seems the lesson learned is that some games are "re-made" as digital games and end up being very different experiences, baseball included. Some games, such as Chess, are made into digital games, and yet the experience is nearly the same. And any "remake" is bound to be compared to the original if it doesn't manage to break new ground on its own, whether the game being re-made is Chess, baseball, or Super Mario Bros. I'm suggesting that that's why we tend not to think of Solitaire for Windows, with its "the boss is coming, minimize the window!" button and all, as a remake.
I just hope that future civilizations don't plug in a dust-covered copy of Battle Chess and wonder, "What part of this was fun?"